Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NeRn6-Gzbi4-t6rTF-kxmkn-dhLfN | 18/16/9 | 87.3 | 1.32 | 2026-07-03 01:53:49 · 39m 11s | |
| CSGO-pwNUu-maDhX-Gm8MQ-VV7OO-ynJCF | 16/17/0 | 54.8 | 0.92 | 2026-06-08 20:54:51 · 41m 12s | |
| CSGO-CUiEE-ojVJv-VphKV-GQUzV-Rm7iL | 22/12/3 | 99.6 | 1.64 | 2026-06-08 20:17:41 · 34m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.