Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4fVix-85jx9-ZxjRF-TCqMm-TjvvE | 28/23/7 | 95.5 | 1.40 | 2026-07-04 16:50:33 · 51m 16s | |
| CSGO-6ORmr-YqFDf-HtuDa-R4jtZ-h6QRO | 16/13/5 | 84.5 | 1.21 | 2026-06-29 20:04:29 · 35m 33s | |
| CSGO-532vY-VuYKO-MAOVc-x8fry-bBnUE | 18/18/8 | 100.6 | 1.28 | 2026-06-21 20:35:04 · 37m 23s | |
| CSGO-8af89-u7aWt-cBa6H-4NXjS-awkMC | 5/17/2 | 40.3 | 0.30 | 2026-06-15 10:17:49 · 26m 30s | |
| CSGO-RAPTP-u8UON-a7qVc-zCFZP-3S3ED | 15/18/2 | 66.6 | 0.76 | 2026-06-14 18:24:11 · 38m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.