Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uJcAE-2yaDO-O7KBP-LdGjp-aXnMC | 12/15/6 | 76.1 | 1.00 | 2026-07-03 21:42:24 · 34m 2s | |
| CSGO-ZpOPh-WwAM7-jYwm8-cZrjf-V5UrC | 12/21/2 | 43.1 | 0.59 | 2026-07-01 18:32:50 · 32m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.