Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HxXQJ-usfkJ-tzviS-Q3BN9-TAqVQ | 4/16/3 | 35.4 | 0.28 | 2026-07-04 20:15:37 · 25m 12s | |
| CSGO-67t4d-59K7b-yZ7ZO-Jxr3n-qWHzN | 10/17/3 | 57.1 | 0.77 | 2026-07-04 19:44:24 · 26m 51s | |
| CSGO-KohpE-vXK3G-mnoUr-3jvtU-nmheC | 12/16/1 | 56.8 | 0.72 | 2026-07-04 19:06:25 · 34m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.