Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9khpG-veVMw-YSCKj-nuL36-tzioE | 10/21/6 | 65.6 | 0.61 | 2026-07-06 08:03:33 · 36m 44s | |
| CSGO-Kh8FF-3CtqE-yryiB-VOqTF-kosSJ | 15/14/4 | 78.8 | 1.20 | 2026-07-04 01:00:31 · 33m 46s | |
| CSGO-X2Dnh-ZTk3r-msNQV-D3ODK-vSvPB | 9/13/7 | 77.3 | 0.88 | 2026-07-04 00:29:28 · 27m 18s | |
| CSGO-LnxRb-8FG8V-kT9wC-6Y7VJ-co3mA | 8/18/7 | 57.0 | 0.62 | 2026-07-03 22:59:21 · 31m 57s | |
| CSGO-GahiG-33j9D-AJK2a-BPnLN-ObCRE | 16/5/6 | 113.0 | 1.89 | 2026-07-03 21:56:42 · 17m 31s | |
| CSGO-SZFip-ORC8G-FJq6N-DvyyB-UUYkF | 6/8/4 | 78.0 | 1.03 | 2026-07-03 14:45:55 · 18m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.