Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-d4civ-DxDFr-ATkZ4-RsnQN-mHHnK | 17/20/5 | 49.1 | 0.91 | 2026-07-01 21:17:40 · 49m 29s | |
| CSGO-kJPyP-8smce-NqpSc-bj2UT-HRz6A | 28/17/7 | 127.8 | 1.74 | 2026-06-30 20:59:58 · 38m 5s | |
| CSGO-Qnkea-tfeMK-DKWuF-fN8eu-KX6ZJ | 16/17/5 | 61.6 | 1.00 | 2026-06-28 20:09:57 · 35m 59s | |
| CSGO-PKOt5-qKM48-PSGAU-CHuDE-QTTrC | 19/19/7 | 111.0 | 1.35 | 2026-06-28 19:31:24 · 30m 42s | |
| CSGO-ssHfv-fWvCv-DERVt-h9SW3-xLqRP | 14/21/2 | 66.5 | 0.78 | 2026-06-14 18:19:25 · 36m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.