Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WGhFa-twA7Y-QXuWT-KL8QD-YJxsP | 27/19/7 | 105.2 | 1.62 | 2026-07-02 20:49:12 · 41m 16s | |
| CSGO-pYwBu-xSX4f-wb8e8-xhEoy-cMfrM | 21/22/5 | 76.1 | 1.05 | 2026-06-29 19:13:59 · 47m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.