Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eWbhu-CmvPb-YyR9t-aTpm7-VzZAB | 12/25/7 | 54.1 | 0.57 | 2026-06-17 18:47:50 · 46m 58s | |
| CSGO-ViWHV-tKoTi-W9iUr-nBfjJ-CSWsO | 19/18/4 | 86.8 | 1.19 | 2026-06-16 10:12:26 · 44m 42s | |
| CSGO-Uvbbf-yAEEL-9Ehuc-R8wa8-ipxMM | 18/14/5 | 100.4 | 1.43 | 2026-06-16 09:36:57 · 32m 35s | |
| CSGO-e7hpb-zFefs-aiWjK-NpfmU-bmPhG | 12/18/5 | 61.4 | 0.76 | 2026-06-12 12:52:03 · 34m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.