Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ErQki-QtrkU-FCnZB-hrHje-84fGH | 12/14/3 | 59.3 | 0.93 | 2026-07-07 04:00:00 · 36m 14s | |
| CSGO-isezm-yUQ8X-u74tx-OqhPy-8fwXD | 6/12/0 | 49.2 | 0.41 | 2026-07-07 03:25:09 · 15m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.