Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TLonn-SXQ9o-GtHve-tTVHp-H3MAK | 18/9/2 | 84.8 | 1.54 | 2026-07-02 19:04:06 · 27m 37s | |
| CSGO-X5bz7-BVS2Y-HYy2D-t7vEF-Zy3xK | 11/10/2 | 95.7 | 1.15 | 2026-06-29 19:36:19 · 20m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.