Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-d5JtH-7nHr3-9EPkd-RpfkX-Bv5VH | 22/21/6 | 82.7 | 1.07 | 2026-07-03 15:40:26 · 49m 28s | |
| CSGO-OR6HU-dJFbz-2wxYT-GWmkW-XkKoD | 14/15/2 | 69.9 | 0.98 | 2026-06-29 16:49:40 · 35m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.