Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TBeqc-XS287-4OWks-dbLJm-qsCxH | 16/11/4 | 77.8 | 1.24 | 2026-07-06 18:24:08 · 28m 47s | |
| CSGO-pfHYQ-GNQAT-SerJJ-K29bE-YJxsP | 14/16/7 | 65.9 | 1.10 | 2026-07-04 20:32:22 · 31m 46s | |
| CSGO-OMuQU-sF2it-QJO8W-9CO5S-oR6FP | 11/20/3 | 59.5 | 0.76 | 2026-07-04 19:41:19 · 41m 21s | |
| CSGO-L8f53-QuJQP-HuERv-Gd2kM-5RfCG | 11/19/4 | 57.1 | 0.68 | 2026-07-04 18:55:28 · 37m 25s | |
| CSGO-EOvkN-4kMbc-oM6f3-U8k3Y-5ueiK | 12/14/5 | 59.7 | 0.91 | 2026-06-28 14:13:57 · 33m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.