Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YBU4z-aHwm5-7wtiD-YAHA8-eAFKO | 12/14/3 | 65.8 | 1.02 | 2026-06-30 21:42:07 · 19m 16s | |
| CSGO-aUOAP-8SW8X-SELbe-aeE3Q-AmhvN | 3/7/3 | 54.2 | 0.79 | 2026-06-27 13:59:20 · 14m 29s | |
| CSGO-d6yVs-ZuptF-naGwU-MGWFq-T3kwG | 11/6/3 | 63.7 | 1.41 | 2026-06-26 13:19:20 · 23m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.