Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZfoqL-CQjFf-8yH44-pLJ9Y-F7QBD | 7/2/2 | 91.1 | 1.64 | 2026-06-21 14:22:51 · 9m 48s | |
| CSGO-6qpAD-TqkYE-oEYeE-ZS5vj-dYmQD | 18/14/3 | 94.4 | 1.27 | 2026-06-14 05:04:29 · 34m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.