Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yepkT-T32hH-rzw5x-4SOvY-R7pxA | 24/9/7 | 154.1 | 2.22 | 2026-07-03 09:29:07 · 27m 7s | |
| CSGO-i9oPP-xpUPA-NT8Km-8Z8JX-4GUrC | 8/11/4 | 76.2 | 0.79 | 2026-06-26 20:31:33 · 26m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.