Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Tyv8y-LHMEc-j7dKO-Hyi9T-uQJLH | 10/15/4 | 51.5 | 0.74 | 2026-07-02 19:32:54 · 25m 8s | |
| CSGO-XUTxr-HRUcM-jvAPp-ZnKqW-ca43L | 11/8/2 | 70.5 | 1.35 | 2026-06-30 19:18:53 · 17m 37s | |
| CSGO-33PRi-mNwWn-jfpNK-D5cWD-VUeZH | 10/19/1 | 44.0 | 0.54 | 2026-06-23 19:32:05 · 34m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.