Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EGiqN-PLTqj-k3tC3-Tneuc-OuiTL | 14/17/3 | 71.4 | 0.98 | 2026-07-03 21:52:45 · 39m 7s | |
| CSGO-h9bEx-e6rMB-UykHS-3jGsh-LtjPK | 22/17/7 | 98.8 | 1.44 | 2026-07-02 20:32:18 · 35m 40s | |
| CSGO-2yaiB-eZNFV-wPhzR-SjvV2-CLtCQ | 14/15/2 | 66.0 | 1.00 | 2026-07-02 19:50:10 · 27m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.