Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rkBhN-TMKKr-idwdH-DarzS-eR9jE | 7/2/1 | 79.9 | 1.45 | 2026-06-19 19:52:37 · 13m 40s | |
| CSGO-qE8Q5-cNbTM-e2ifh-Csu2Z-Y6TvD | 16/14/4 | 68.5 | 1.25 | 2026-06-19 19:10:21 · 39m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.