Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fN6tZ-CYoQ6-PB5ED-6jxN2-cfP7B | 18/17/4 | 83.1 | 1.13 | 2026-07-05 10:30:27 · 39m 21s | |
| CSGO-FCQPQ-LbBVn-VQS3R-OZbK8-7zERE | 17/12/4 | 71.9 | 1.31 | 2026-06-24 19:39:49 · 33m 37s | |
| CSGO-bHyB3-4YtNr-jUWRq-5VZxb-k6siB | 15/9/8 | 122.0 | 1.72 | 2026-06-14 14:14:05 · 21m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.