Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iUOXY-nazZG-TOHdZ-ktkwE-woHGG | 23/15/14 | 107.3 | 1.59 | 2026-06-30 11:01:33 · 36m 26s | |
| CSGO-eQAEs-ZpFPV-aUopa-tUXnB-uT2JE | 30/17/2 | 141.3 | 1.83 | 2026-06-26 02:09:58 · 36m 36s | |
| CSGO-jyehr-Y25VQ-GpXWF-GRLMV-XQaYO | 18/20/7 | 83.8 | 1.11 | 2026-06-18 17:50:54 · 38m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.