Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ha2ey-7LhTu-yTaDJ-4KRRk-EtLbM | 25/20/3 | 94.5 | 1.32 | 2026-06-29 21:22:55 · 44m 54s | |
| CSGO-xaFMG-W4aMB-HEjwJ-zrsaE-zn33L | 9/17/3 | 38.5 | 0.50 | 2026-06-29 18:15:34 · 33m 22s | |
| CSGO-xwbRN-8Kahh-z8uPb-jdwMe-RPeyC | 24/16/8 | 123.4 | 1.71 | 2026-06-29 11:36:32 · 32m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.