Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OMuQU-sF2it-QJO8W-9CO5S-oR6FP | 11/18/6 | 63.4 | 0.77 | 2026-07-04 19:41:19 · 41m 21s | |
| CSGO-yBLJG-ahmSs-FNLtp-powqB-ryjjD | 15/19/8 | 92.4 | 1.02 | 2026-07-04 12:17:02 · 37m 9s | |
| CSGO-C7ees-xKKXu-OP7tO-JVaxF-cTKXL | 8/14/5 | 53.8 | 0.69 | 2026-07-04 11:50:55 · 23m 0s | |
| CSGO-upaBX-EbnX7-GUwT5-UHxNK-28r7C | 11/15/2 | 55.5 | 0.72 | 2026-07-03 16:32:26 · 33m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.