Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jM2WM-mNyWY-uvcRP-QpnU5-KzBND | 9/14/0 | 54.2 | 0.62 | 2026-07-03 01:53:45 · 22m 42s | |
| CSGO-n9mmM-Mk6Lv-qxp6p-epZTf-tOeFO | 13/22/8 | 74.4 | 0.80 | 2026-06-28 20:08:00 · 38m 56s | |
| CSGO-9ZJR5-cGnri-QQJtO-SxTQt-UNv5G | 15/10/6 | 84.8 | 1.32 | 2026-06-23 18:11:09 · 33m 48s | |
| CSGO-xciZf-fNUk3-GSEG9-km4ZD-KUGnK | 10/12/3 | 55.1 | 0.79 | 2026-06-22 19:07:23 · 31m 21s | |
| CSGO-aDmrs-o3i5r-3T2xf-8NnTM-ZxqFF | 28/19/7 | 98.8 | 1.42 | 2026-06-18 19:49:57 · 55m 0s | |
| CSGO-nvoQF-ViUeZ-cKuxF-pw5Us-oCi5P | 20/17/6 | 94.5 | 1.26 | 2026-06-15 20:30:53 · 35m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.