Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AaVQT-8fBE5-wxkMo-eacCm-uXNtQ | 22/17/4 | 75.6 | 1.17 | 2026-06-30 17:14:45 · 47m 27s | |
| CSGO-Gfbmq-x9QL3-R6dBw-ZQm2H-G8MkO | 28/20/6 | 102.6 | 1.37 | 2026-06-28 20:21:20 · 49m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.