Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4J6TO-zfaS8-DBouG-kxZ8M-2SvPB | 21/18/10 | 93.6 | 1.34 | 2026-07-06 01:12:11 · 40m 23s | |
| CSGO-TRWcF-iGfj3-hcaJy-5UbMP-ab37M | 18/15/1 | 87.1 | 1.24 | 2026-06-30 15:48:55 · 31m 16s | |
| CSGO-n6VAw-ipxwV-C66V4-AWLwF-wyjjD | 13/9/7 | 79.5 | 1.34 | 2026-06-26 21:23:25 · 26m 22s | |
| CSGO-mGXjy-vLua2-uW484-L6VsL-pwzpH | 14/16/4 | 55.0 | 0.95 | 2026-06-20 22:07:54 · 39m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.