Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9e2Uw-tXecB-vCJJ7-7GToX-462NF | 27/17/9 | 123.1 | 1.72 | 2026-07-04 19:47:03 · 37m 10s | |
| CSGO-idCeN-Lmvvq-u7Obz-eY4wB-NT2YP | 17/17/2 | 74.4 | 1.06 | 2026-06-27 11:41:52 · 40m 35s | |
| CSGO-bTXJf-Gyk2Y-Gop5j-s9yp2-OLJzN | 20/12/6 | 97.4 | 1.61 | 2026-06-25 19:50:40 · 30m 33s | |
| CSGO-vjXmm-oYxRW-K9LJ2-E3Vxx-F3VTB | 15/16/6 | 94.8 | 1.21 | 2026-06-24 17:09:03 · 33m 36s | |
| CSGO-NcNkm-O7MDJ-ehHXa-irOYt-bNRhG | 18/14/3 | 107.0 | 1.46 | 2026-06-24 16:38:18 · 27m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.