Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3mFK4-B2F5F-HZCNX-qx6MO-DJsiB | 12/15/4 | 77.7 | 0.99 | 2026-06-29 08:19:09 · 27m 55s | |
| CSGO-X4U49-yzuEF-6VKEK-zLT3B-yxOhG | 20/14/2 | 78.6 | 1.32 | 2026-06-29 07:43:38 · 30m 22s | |
| CSGO-6TS7N-ZhoPD-w2ur7-8oKcV-yadyC | 9/23/4 | 49.3 | 0.49 | 2026-06-26 16:37:35 · 44m 38s | |
| CSGO-BLnSs-5Ozym-ETpqw-7adP6-PeS8N | 25/23/12 | 86.6 | 1.27 | 2026-06-26 06:48:49 · 53m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.