Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wrD5y-mrf2y-t7Rpz-Pi9Ch-Vt3NF | 9/16/5 | 73.1 | 0.72 | 2026-06-22 21:36:28 · 31m 46s | |
| CSGO-nZtNn-A8Btu-C69oZ-3RrXw-k3AkE | 21/16/6 | 78.0 | 1.32 | 2026-06-15 21:16:35 · 43m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.