Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UMAxp-vePXK-HuikY-yinTs-NDpcG | 13/17/5 | 73.4 | 0.95 | 2026-06-22 21:25:27 · 31m 30s | |
| CSGO-AySTD-VhomO-tcxvN-w46ah-653JE | 14/18/4 | 72.0 | 0.99 | 2026-06-22 20:39:49 · 40m 55s | |
| CSGO-Vmz3q-cOR7t-yGb39-CbxYz-CVMfN | 10/15/2 | 65.6 | 0.74 | 2026-06-21 21:09:14 · 22m 15s | |
| CSGO-UMtNz-NBBzR-WTYa6-yxxjn-FiywQ | 4/16/1 | 36.3 | 0.19 | 2026-06-21 20:31:13 · 27m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.