Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jArtV-tUTEM-dA2q3-fia9d-VFxLA | 16/14/3 | 85.4 | 1.22 | 2026-07-02 16:41:42 · 28m 49s | |
| CSGO-Rquk4-8u5Aj-a6EqH-MT3sk-AEVjM | 16/15/3 | 71.2 | 1.00 | 2026-06-30 10:32:27 · 35m 23s | |
| CSGO-HpBS5-EkTDw-pO2Me-HYRSj-LXpRP | 12/15/3 | 83.4 | 0.96 | 2026-06-29 23:23:40 · 25m 49s | |
| CSGO-GX5WL-UAONM-imZUA-6VAQy-wfdZH | 20/15/6 | 98.6 | 1.39 | 2026-06-16 20:41:23 · 35m 16s | |
| CSGO-LdiuZ-CvFNc-cWxxB-mbzOD-Yyv9H | 20/15/7 | 102.6 | 1.41 | 2026-06-11 17:31:09 · 35m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.