Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-K9nK5-UFq9r-MEAk9-zbCA2-feAtG | 7/15/6 | 78.6 | 0.64 | 2026-07-04 22:26:30 · 29m 31s | |
| CSGO-JmOJH-SKNiY-tqGjf-ibyDh-GEuWK | 20/21/9 | 78.9 | 1.18 | 2026-07-04 19:28:36 · 54m 12s | |
| CSGO-8Co4L-fcruA-yqn5J-9uLaz-f25qB | 18/20/11 | 70.6 | 1.00 | 2026-07-04 18:32:52 · 48m 37s | |
| CSGO-dSTzL-ACzfY-dCywv-LYkJa-fuW5F | 16/12/5 | 102.8 | 1.30 | 2026-07-03 20:10:04 · 34m 55s | |
| CSGO-Eo4ha-z3x9f-MLD37-4wRCb-KupJN | 13/18/5 | 60.4 | 0.85 | 2026-06-15 18:43:56 · 38m 32s | |
| CSGO-UMU23-xQOyN-yUNSA-KWcCD-BynUE | 9/9/5 | 69.4 | 1.00 | 2026-06-15 18:12:24 · 27m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.