Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TYwOu-9pW93-UEftO-uF4wh-2XmfO | 11/16/1 | 51.2 | 0.64 | 2026-07-04 13:50:08 · 28m 52s | |
| CSGO-kzQjh-WVjfY-V4mNc-mtFjS-XSUnB | 9/20/5 | 52.1 | 0.50 | 2026-06-24 19:52:39 · 37m 30s | |
| CSGO-mQvuB-7qXSe-OpayE-uodz2-VeruL | 18/19/8 | 96.0 | 1.21 | 2026-06-21 11:10:44 · 36m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.