Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yzq98-wmDbM-zz3nx-xm3nc-sOYQM | 19/16/5 | 86.2 | 1.33 | 2026-07-05 11:54:54 · 38m 41s | |
| CSGO-3Ob2F-Lr6mw-m5UBt-mzDXm-6inHB | -/-/- | - | - | 2026-07-04 13:59:54 · 11m 28s | |
| CSGO-ox27J-uH565-xWZox-vEvcW-v5TCP | 17/14/8 | 76.3 | 1.07 | 2026-06-15 19:01:40 · 37m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.