Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YfGY3-GwBmb-OCxEy-WjBNY-vkSSH | 12/14/2 | 57.2 | 0.82 | 2026-06-27 11:36:23 · 35m 2s | |
| CSGO-3Lp9U-PNqiH-YmwkZ-qBODX-ca43L | 10/9/9 | 91.5 | 1.28 | 2026-06-24 13:34:39 · 23m 48s | |
| CSGO-xviE7-T2BvA-qj6JK-A9hSY-euQFE | 18/15/7 | 93.5 | 1.33 | 2026-06-24 12:59:48 · 29m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.