Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zwHV7-vOXsO-Lyiee-vY8YF-ZoZUN | 21/20/9 | 95.9 | 1.27 | 2026-07-04 09:55:45 · 33m 26s | |
| CSGO-AiMrR-otRQh-FLP3t-ibFB7-2LJjC | 10/13/2 | 74.3 | 0.96 | 2026-07-04 06:25:55 · 17m 3s | |
| CSGO-2ZUOn-wBcZi-7oXdS-oKiA7-izQqJ | 9/17/5 | 54.7 | 0.65 | 2026-06-30 21:10:41 · 31m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.