Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5HctG-CKjf6-Jk2HC-OnUCV-NvoNO | 15/14/2 | 81.5 | 1.20 | 2026-07-02 20:56:23 · 26m 50s | |
| CSGO-eAx7A-QXfyD-a4Lyb-jcbdX-oaM2G | 14/13/5 | 76.8 | 1.14 | 2026-07-02 20:20:07 · 33m 6s | |
| CSGO-bABSa-nC8aQ-9sWcz-pDpur-JrzUO | 10/18/3 | 62.7 | 0.73 | 2026-06-23 18:11:30 · 39m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.