Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QPD42-kDmPb-6SFZU-74YwL-Vb37M | 13/15/5 | 69.8 | 0.99 | 2026-07-04 02:20:38 · 33m 52s | |
| CSGO-n73Wa-zLqOH-cYdMY-32syh-htRBD | 15/14/5 | 77.6 | 1.08 | 2026-07-02 16:42:14 · 25m 30s | |
| CSGO-SE4E6-2NL4z-HxpF6-AcYGd-kESyL | 6/16/7 | 57.2 | 0.64 | 2026-07-02 10:03:04 · 31m 28s | |
| CSGO-BTH3x-nvyGU-Fa5jE-ctMUe-CjW9G | 14/18/6 | 69.7 | 0.93 | 2026-07-02 09:18:26 · 38m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.