Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uZKrb-byN63-MHuGm-JfGfH-Ycf8E | 17/19/3 | 79.5 | 0.98 | 2026-07-05 16:25:22 · 40m 24s | |
| CSGO-pmPjA-zmRmG-8cYXD-EF7qj-dYmQD | 17/11/7 | 128.1 | 1.66 | 2026-07-04 02:39:05 · 27m 17s | |
| CSGO-4aZeL-6RiD7-MFi26-ck3C2-oBCJC | 14/9/4 | 102.9 | 1.62 | 2026-07-02 22:51:42 · 19m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.