Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-soPLH-4iKUs-pRVL2-4kqOz-KquaL | 14/22/6 | 82.6 | 0.98 | 2026-07-03 16:26:54 · 34m 17s | |
| CSGO-b9LuZ-q2wR9-eYaie-q2Rw8-hd5yD | 8/9/5 | 54.3 | 0.86 | 2026-06-24 22:55:54 · 26m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.