Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9so67-n4SiD-3tzDS-JQH4E-8oZEC | 22/19/5 | 109.0 | 1.43 | 2026-06-30 19:45:11 · 42m 57s | |
| CSGO-hu6sJ-3kbAU-iHTqs-6zvkc-ckKoD | 14/9/4 | 73.2 | 1.31 | 2026-06-28 17:12:03 · 32m 3s | |
| CSGO-DniXQ-D8MiG-MDYf2-v7anH-R8diK | 21/18/5 | 119.0 | 1.40 | 2026-06-25 22:33:18 · 39m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.