Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DeYxn-Uctr2-Rokvv-dBvtE-J9tvE | 24/16/3 | 96.3 | 1.35 | 2026-06-26 19:55:22 · 37m 56s | |
| CSGO-tSajN-Rum3R-CAuAm-uQiA9-DBF4C | 12/13/5 | 58.2 | 0.96 | 2026-06-23 16:43:27 · 29m 35s | |
| CSGO-Siuux-wJ2MM-RWZcF-4Ahyf-htRBD | 19/14/5 | 93.1 | 1.35 | 2026-06-20 22:28:18 · 34m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.