Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JAHiG-SURh3-EUJLK-UWs8f-ftLMB | 5/11/2 | 41.1 | 0.41 | 2026-07-04 16:48:46 · 19m 6s | |
| CSGO-WVDXF-AhebT-XCJMq-aiu2F-Zc8zP | 9/20/8 | 59.0 | 0.60 | 2026-07-03 03:53:13 · 41m 37s | |
| CSGO-wbooT-ntKGi-zovFX-9FrLY-F7QBD | 17/15/9 | 91.2 | 1.20 | 2026-07-01 15:23:51 · 34m 5s | |
| CSGO-vmVWx-AnLij-NeH2J-Ai5GF-BoL2G | 27/18/7 | 128.1 | 1.66 | 2026-06-30 02:27:12 · 33m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.