Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oKiGG-KX8sN-ZHKjB-QQVUG-CUQ7B | 11/18/6 | 73.9 | 0.94 | 2026-06-24 22:00:07 · 37m 34s | |
| CSGO-9NNAc-tc3SX-AJKbB-x3P86-qd2UO | 13/13/5 | 69.3 | 1.11 | 2026-06-24 21:22:48 · 34m 21s | |
| CSGO-OciRM-5983x-SukSs-Xiip3-hBnUE | 11/19/4 | 67.6 | 0.68 | 2026-06-24 20:37:27 · 42m 10s | |
| CSGO-RT4MC-xM3Zm-MQKTt-TqfU5-ZqDZG | 7/18/7 | 56.7 | 0.56 | 2026-06-24 19:52:35 · 41m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.