Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eUYAe-YMMGK-AZEkZ-MKDJr-q3SiA | 14/18/6 | 81.2 | 1.10 | 2026-07-03 07:05:34 · 36m 59s | |
| CSGO-vzqac-JonRB-jFRpX-uxqvY-568CH | 17/15/2 | 76.7 | 1.12 | 2026-06-30 15:46:51 · 33m 15s | |
| CSGO-fL57x-EQ4oQ-3thzG-a2qHc-VFJPJ | 10/5/4 | 48.1 | 1.32 | 2026-06-27 07:58:19 · 19m 5s | |
| CSGO-C5fwB-UUvcd-9m3TR-hNDoA-fympQ | 21/18/6 | 91.5 | 1.45 | 2026-06-26 11:25:29 · 36m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.