76561199044694827
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+7%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
Friends list is private - can't verify
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-10.1%Peak single-match outcome anomaly 37.1/100 (rating/ADR/KD/HS% combined) — top few % of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 9 analyzed matches reads as variance, not a pattern.
6.5% of kills through walls across 9 analyzed matches (penalty scales above 4%)
2.9% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 9 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Nkrud-ne3js-UwKJk-JmGRn-u4XbD | 17/15/3 | 100.7 | 1.32 | 2026-06-28 23:12:35 · 28m 49s | |
| CSGO-tO6u7-2Cc7J-RkSE2-nykma-R5vjN | 17/16/5 | 98.3 | 1.34 | 2026-06-28 22:39:40 · 28m 59s | |
| CSGO-bzODL-jhRxf-wpiTr-wNtrc-GZAYN | 15/18/6 | 81.0 | 0.97 | 2026-06-28 16:43:15 · 38m 57s | |
| CSGO-QMavL-YDaNx-Lb3aS-K3qYA-Ue2ED | 13/13/1 | 70.0 | 0.94 | 2026-06-28 16:07:27 · 32m 11s | |
| CSGO-oXuiY-pD7YV-NyGzO-oA3mH-c84VH | 28/15/4 | 154.8 | 1.97 | 2026-06-27 22:26:12 · 31m 22s | |
| CSGO-LpLc3-DSFtR-ZnBaC-eaSMs-erhGH | 33/16/5 | 128.3 | 1.84 | 2026-06-27 21:46:22 · 36m 46s | |
| CSGO-bHaT5-5qhvE-Q6ZHE-O3iJt-NWqNO | 13/13/5 | 95.2 | 1.16 | 2026-06-27 13:23:48 · 25m 57s | |
| CSGO-Gu8dO-Tudwo-PewaW-8WQMX-462NF | 15/16/7 | 86.0 | 1.17 | 2026-06-27 12:40:47 · 37m 30s | |
| CSGO-4MumQ-hSksF-GxrwQ-Oesh6-Vp8eD | 19/17/7 | 94.0 | 1.29 | 2026-06-24 20:20:22 · 37m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.