Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dQzJC-MLV3d-rUULL-v5yTf-mj5ZJ | 19/10/5 | 114.2 | 1.73 | 2026-07-03 15:54:41 · 29m 41s | |
| CSGO-oCnyX-qMDsx-rsWdk-DcPGR-2vDuA | 21/17/9 | 103.2 | 1.36 | 2026-06-26 17:53:04 · 40m 32s | |
| CSGO-ntTaj-a348J-SPVqK-DXBKQ-uwzpH | 11/17/7 | 65.8 | 0.81 | 2026-06-13 19:37:57 · 31m 47s | |
| CSGO-rCnGj-w4WKf-dCa3D-xSKvz-OfDxH | 17/14/7 | 100.5 | 1.14 | 2026-06-09 20:11:44 · 35m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.