Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OrD66-aHqsw-ANTG9-eOL7J-D9axJ | 10/9/2 | 63.1 | 1.11 | 2026-07-05 11:23:27 · 26m 16s | |
| CSGO-iJpax-Gjmfq-pGsnm-ZULft-uMOcF | 14/15/5 | 79.1 | 1.10 | 2026-06-28 19:58:48 · 29m 27s | |
| CSGO-FHW25-reCPG-FxHGD-GdBpd-FZieC | 4/14/6 | 55.1 | 0.48 | 2026-06-28 15:46:20 · 20m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.