Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MhtEy-ta7oQ-uBH7Z-RacxN-t8MUD | 4/16/5 | 39.9 | 0.39 | 2026-06-24 21:44:13 · 29m 13s | |
| CSGO-FrBas-KzHTG-cmxTS-yGb7x-h2VjM | 22/23/8 | 76.5 | 1.02 | 2026-06-24 20:48:51 · 52m 56s | |
| CSGO-ZvyZ7-cGGOt-Eyb5B-nf64v-YBLDR | 11/16/3 | 56.7 | 0.78 | 2026-06-24 20:07:14 · 36m 11s | |
| CSGO-nifGP-Ld82w-RMyFw-rfMxA-jAhaB | 17/19/3 | 80.1 | 1.07 | 2026-06-24 19:21:27 · 42m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.