Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dcquc-QoFCD-P3cYp-fGfHE-scvaL | 9/17/3 | 46.5 | 0.63 | 2026-07-02 19:24:14 · 47m 52s | |
| CSGO-p5spp-9X9BZ-FsJKE-4jkqV-bawDK | 25/26/5 | 90.9 | 1.14 | 2026-06-29 17:44:39 · 60m 14s | |
| CSGO-xiPeX-YzB93-joCR8-KT9PH-dTQNN | 22/13/0 | 115.0 | 1.64 | 2026-06-10 19:06:03 · 30m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.