Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8HPAO-ZK769-oyhLn-BpV8o-7sUvD | 27/17/8 | 115.1 | 1.72 | 2026-06-28 14:57:31 · 41m 45s | |
| CSGO-rPeer-dbXdx-fbBO4-AFU8z-O2GGG | 17/12/2 | 80.1 | 1.25 | 2026-06-20 20:03:25 · 27m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.